NITRO RUSH
Weave through endless traffic, chain near misses and burn nitro. Your avatar drives; the roadster wears your outfit colour.
NEW IN V1.0: Lane dashes dimmed and spaced out (easier on the eyes at speed)
BE FIRST
Every ranked score here passed the server replay check.
15 cabinets, all in the Beta Lab. Every screen runs the real game in attract mode; press PLAY to take the stick.
Weave through endless traffic, chain near misses and burn nitro. Your avatar drives; the roadster wears your outfit colour.
NEW IN V1.0: Lane dashes dimmed and spaced out (easier on the eyes at speed)
Tap left or right to hop a lane. Cars, trucks and cones; coins ride the free lane. One thumb, zero mercy.
NEW IN V1.0: Lane dashes dimmed and spaced out (easier on the eyes at speed)
Five red lights, then go. Ten launches per run; the fastest thumbs own the board. Everyone gets the same starts in the Daily Challenge.
NEW IN V1.0: Aborted-start amber lights blink slower (safe for photosensitive players) and hold steady with reduced motion
Bounce higher cloud by cloud, grab coins, dodge gusty gulls. Puff for one mid-air boost per bounce.
NEW IN V1.0: First Beta on the starter kit
Tap to drop the swinging snack onto the tower. Perfect drops build the combo; three on the floor ends the run.
NEW IN V1.0: First Beta on the starter kit
Run the rooftops at dusk: swipe up to jump, down to slide, hold up to wall-run. Miss a gap and the safety net costs a bumper.
NEW IN V1.0: First Beta on the Zerkzee starter kit
Ride the cart, bounce the ball, crack the bricks before they creep down. Power-ups drop; the boss brick gets dizzy, not angry.
NEW IN V1.0: First Beta on the Zerkzee starter kit
Trios of dots rain into the arcade sign. Line up three to clear, chain the falls for x4, and clear the grey tide before it fills the well.
NEW IN V1.0: First Beta on the Zerkzee starter kit
Guard four nut stashes as Poppy. Shoo snakes with A, drop a decoy nut with B, and let the bird friends cover her nap between waves.
NEW IN V1.0: First Beta on the Zerkzee starter kit
Fly Ginny over town. Tap left to flap, hold to glide, tap right to drop a parcel on the marked porch. Bullseyes pay double.
NEW IN V1.0: First Beta on the Zerkzee starter kit
Explore seeded cellar rooms: grab the key gem, dodge snap pads, logs and puffballs, dash through the door. Every fifth room a bouncy Gloop.
NEW IN V1.0: First Beta on the Zerkzee starter kit
Lock the aim as it sweeps the goal, stop the power bar in the sweet spot. The keeper learns your favourite corner; nutmegs pay 400.
NEW IN V1.0: First Beta on the Zerkzee starter kit
Hold a side to swing the aim, let go, hold to charge, let go to putt. Aces add time and chain; bumpers bounce, sand slows, water costs a stroke.
NEW IN V1.0: First Beta on the Zerkzee starter kit
Your saucer circles a planet; tap to release on the tangent and catch the next ring. Collect the ring stars, mind the grumpy suns.
NEW IN V1.0: First Beta on the Zerkzee starter kit
Three beat rounds: tap on the line, catch left or right, tap only the called icon. A fresh studio theme every week; the game plays the same.
NEW IN V1.0: First Beta on the Zerkzee starter kit
Beta Lab, the Daily Challenge, and the next covered cabinet waiting for its drop.
New games land here first. Separate board, auto crash reports, a Report a bug button in every pause menu.
Same seed for everyone, one attempt, its own board. The arcade day turns over at 05:00 UTC (midnight on the North American east coast in winter).
Covered until its one-page concept is approved. Themed drops once the first five are stable.